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* Very short, would have liked to see a way to exit the simulation. (Maybe there is, and maybe I didn't find it)

* The character rotated on its own when you walked into walls. This caused some motion sickness (You may want to lock the rigidbody's rotation and move the player object such that: up/down is the camera pitch based on mouse vertical delta, left/right rotates the gameobject based on mouse horizontal delta)

* Using the hangman board, I was able to push it over and walk over the well. Sadly, the well has an invisible collision, and I was not able to break the simulation. (this would have been a fantastic way to end the game though)

* The gamma check at the start was interesting, but it led me to believe the game was going to be longer. Is it really necessary for this size of game?